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Jill Briscoe

Coding Critters Mapping

Grades: 1st Grade, Kindergarten, 2nd Grade
Subjects: Computer Science, STEAM
Standards: Develop programs with sequences and simple loops, to express ideas or address a problem. (K-2.AP.10.), Model daily processes by creating and following algorithms (sets of step-by-step instructions) to complete tasks. (K-2.AP.08.), Model the way programs store and manipulate data by using numbers or other symbols to represent information. (K-2.AP.09.), Debug (identify and fix) errors in an algorithm or program that includes sequences and simple loops. (K-2.AP.14.), Decompose (break down) the steps needed to solve a problem into a precise sequence of instructions. (K-2.AP.11.)

Student Instructions

1. To begin, tap next. 2. On each page, use move to move the arrows onto the grid. Code a path for each Coding Critter to get to their friend. Avoid the squares with the obstacles. 3. To test your code, move your Coding Critter along the path you coded. 4. On the last page, design your own grid and code a Critter to a goal. 5. When you are finished, tap check to turn in your work.

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