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Jill Briscoe

How to Code a Sandcastle

Grades: 2nd Grade, 1st Grade, 3rd Grade
Subjects: Computational Thinking, Coding, Computer Science
Standards:

Student Instructions

1. Tap add. 2. pages 1: Press ▶ and listen to the story "How to Code a Sandcastle." 3. pages 2: Use move to drag the arrows into each square to help Pearl and Pascal move to the different steps in the algorithm. Remember, Pearl and Pascal can't leave a square without an arrow telling them where to go. 4. pages 3: Use voice or label to explain what helped you figure out where to place the arrows. 5. When you are finished, tap check to turn in your work.

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