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Jill Briscoe

The Right App

Grades: Kindergarten, 1st Grade, 2nd Grade
Subjects: Computational Thinking, Computer Science, Coding

Student Instructions

1. To begin, tap add. 2. On each page, tap voice to listen to the directions. On any page with a choice of phones, press ▶️ to hear the choices. Use pen to circle the best choice between the two apps. 3. On the last page, use drawing to design an app for Anton the Alien that will help him read books on Earth. 4. When you are finished, tap check to turn in your work.

Teacher Notes (not visible to students)

Adapted from Code.org's Course B lesson 10 unplugged lesson: https://studio.code.org/s/courseb-2022/lessons/10

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